Map Name:            Desert Cliffs
Designer:            Zero.G
Created:             December, 2001
Tools Used:          Annihilator 1.5, Adobe Photoshop 5 LE
Map Size:            16x12
Players:             2,4
Memory Size:         24MB

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Description:
This is my 5th TA map. It was mainly created with Annihilator, 
with some adjustaments made in Photoshop 5 LE.
I've planned to pause for some time my newlyborn mapping activity
and wait for my other maps be reviewed by TAMEC (the first was
rejected because too small)...
but I've then downloaded the beautiful Adamante tileset by C_A_P 
and wanted to use it on a map. So here it is.
It's a quite large map (the largest I've ever done), full of flat 
areas where to build comfortably anything you'll want. It supports
up to four player (but a three player game is not suggested), and 
in two player battles you should have many time to build any 
kind of Krogoth-like extra units. 
Plenty of cliffs for fortification freaks, too.

Other maps by me:
(Not a) Pic-Nic
LatinoAmericana
Y.A.A.
Woodland Fortress

Installation:
Unpack "woodland_fortress.ufo" to your TA folder.
You'll need "Adamante_Anims_1.hpi" (included) 
or TAMEChpi2000 HPI files in your TA folder to 
properly play this map.
Enjoy!

Additional Credits:
Adamante Tileset by C_A_P and Merciless Creations, if you like 
how this map looks send your thanks to C_A_P@wargrounds.com
Visit http://www.mercilesscreations.com for a good download raid.

Bugs:
Tested working only in TA 3.1 + TACC

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 Zero.G
gabbi@lycosmail.com
